I'm starting a project with some friends, which would take up roughly the same space in my schedule as QE does, so I'm going to be missing for a while. If that takes off I'll tell you about it; either way it's probably time to rethink what I do here.
See you on the other side.
See you on the other side.
I may be quiet for a little while as I look into alternatives to Nucleus CMS; it doesn't seem to have much active development these days and a recent update has added many extra hoops to jump through to avoid the stupid 'expired ticket' posting error, so I think I'm going to switch to Wordpress.
While I'm at it, I'm considering finding some folk to collaborate with, since I don't really have enough to say to keep a critical mass on my own (or perhaps I do, but while there's little evidence of anyone reading, I'm not really inclined). If you've got thoughtful things to say about games but don't already have somewhere to say them (and ideally know me already) then give me a shout.
While I'm at it, I'm considering finding some folk to collaborate with, since I don't really have enough to say to keep a critical mass on my own (or perhaps I do, but while there's little evidence of anyone reading, I'm not really inclined). If you've got thoughtful things to say about games but don't already have somewhere to say them (and ideally know me already) then give me a shout.
I've been keeping a vague eye on the whole iP*/Flash thing, and the stuff to come of out Google's developer conference last week was quite interesting.
Don't remember if I've pushed this at you before, but I share a feed of choice things from the gaming news news & blogs that I follow with Google Reader. It has a rather charming URL (yes, I could personalise it; no, I'm no bothering).
Always happy to hear about other sources I should be following.
Always happy to hear about other sources I should be following.
Was amused to see in his latest blog post that Richard Bartle and I gave the same name to the dog character in Dragon Age: Origins.
Well why would I give it a proper name? It's a single-player game... (Plus, it's a dog)
Well why would I give it a proper name? It's a single-player game... (Plus, it's a dog)
It's just taking me a few more days than I'd hoped to get back in the swing of things since Script Frenzy. (I 'won', by the way, although the fact that I did so on the 23rd doesn't really help me blame it for the lack of blogging).
April is another writing challenge (it's scripts this time: Script Frenzy) so I expect to be scarce again. The time until April is likely taken up by finding out how the hell I'm supposed to write a script, being sociable with other frenzied people and I may have accidentally bought a PS3 as well...
See you on the other side.
See you on the other side.
My server has been flaky for the last week, with very long response times and frequent timeouts. I've been looking into it when I can and I think I've now found the root of the problem; things are looking better at the moment but it remains to be seen whether what I've done is a permanent solution.
After one of the previous posts, Rik asked what I thought was in store for STO. I'll answer that, but I've heard some good rumours and announcements about what the developers have planned for it, and I should really go and check which were which before I start speculating.
Instead, for the moment, let me make another list of random thoughts, this time what I'd do differently.
Instead, for the moment, let me make another list of random thoughts, this time what I'd do differently.