I've noticed that being confronted with the dialogue options in a CRPG, especially the Bioware ones, makes it easy to analyse options to work out what effect they're going to have on your karma/standings/whatever. You might be tempted to big up the glory, but the game helpfully draws your attention to the opportunity to instead worry about how the other characters are.

I wonder if it works in real life. Next time I am faced with a difficult conversation I'm going to try and imagine what Bioware might let me say, then I can more easily spot where the pitfalls are.

Probably I won't have enough Intelligence to see all the options, or enough Charisma to have people believe I'm sincere in them...