I've a little Python script for turning a simple text files (with a few bits of markup) into nice PDF files tuned for reading, with ReportLab. Seeing how much I'm now relying on the word counting I taught it to do, yesterday I decided to throw in support for some readability statistics. Odd thing is that even having sorted out the integer division issue* it still returns slightly different values for the Flesch-Kincaid reading ease and grade level to the checker in Microsoft Word.
* Note to designers of programming languages: integer division should really be a different operator to the normal, useful kind. In the rare event that I need it I can look it up (in fact, why have it at all? I'd much rather round the operands or the result myself). To have to cast my floats just because they happen to have int values is just crazy.
* Note to designers of programming languages: integer division should really be a different operator to the normal, useful kind. In the rare event that I need it I can look it up (in fact, why have it at all? I'd much rather round the operands or the result myself). To have to cast my floats just because they happen to have int values is just crazy.
I play MMOs; currently it's WoW and EVE, with a bit of RuneScape when I fancy a change of pace. (I can't be bothered to link those things; if you don't about them you probably don't want to. ... What do you mean you've never heard of RuneScape?). One of the more interesting things about them as they interact with Real Life is the demand for in-game things for real currency, or vice versa.
After an interesting discussion with some of my colleagues over lunch, I have a new writing goal. Currently I'm revising a project that I hope will be publishable soon (I've been challenged to try and get something in print before I'm 30, start of 2011); I'm happy with the structure, the plot and most of the characterisation so I'm mostly doing a sweep for style, clarity and general errors, for which I'm just keeping a mark in the file indicating which text I've already looked at.
And again, it's mostly Xbox 360 games.
A vast proportion of the e-mail I've ever seen sent high priority was from HR people. I'm not claiming that HR e-mail isn't important but it does seem that everyone else has a different idea of what's high priority.