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As part of the project I was talking about in the last post, I've now got an early draft of my image script. It's working quite nicely, if I do say so myself...

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Got Half-Life 2 yesterday; a couple of friends have a modding project in mind, and I'm hoping that I can find a skill to hone to be of some use to them. So far it looks a lot like the original Half-Life did: source code for the whole executable (in essence), in C++ (come back UTScript, all is forgiven), a map editor that would be a brilliant tool if only I could design them in the first place, ditto for the conversation editor, and so on.

Anyone got any tips or anything? Want to point me to anything that Google may not suggest?
Crazy, I know, but while I was ambling around the M25 on Friday evening, I was struck by an epiphany. In a number of ways, playing World of Warcraft is a lot like taking a lengthy journey in my car.

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